• Meet the guests

    Features of the game and its educational value.- The purpose of this game is to teach children to distinguish sound among others and perceive it as a signal of some action or event. Pupils are offered to distinguish by ear three sounds, each of which signals the appearance of a new guest. The signals differ in timbre, pitch and nature of the sound( intermittent, lingering).To solve the problem, the child should highlight their sound characteristics and remember which guest represents this or that sound. This requires from the child not only the activity of perception, but also good memory, as well as developed thinking. Inclusion of such important mental processes distinguishes this game from previous ones. At the same time, this game is a continuation of the previous ones, because in it children improve the skills that they acquired earlier.

    In this joint game conditions are created for the transition to a role-playing game, which is the next step in the development of the game activity of kids. In addition, this game contributes to the further rapprochement of children, Education of the ability to behave in the team. It helps timid and passive kids overcome their self-doubt.

    Game material. For the game you will need sounding toys and various attributes( in the form of costume elements), which help to activate imagination when playing a role.

    You can use the following sounding toys, which produce melodic lingering sounds: a music box with a handle, a toy accordion, a metalophone. Percussive, intermittent sounds are transmitted by such toys: a tambourine, a drum, castanets or wooden spoons, a wooden hammer and a plaque.

    Game attributes can be elements of costumes, which are usually used for holidays: hats with bunny ears.skirts and belts for dolls, a cap for parsley and a clown, etc.

    In addition, the game needs a desktop screen to block off sounding toys on the children's table.

    Description of the game and its techniques. The whole group participates in the game. The teacher puts the children on the chairs and sits opposite them: "Let's play today as if we are masters than guests who will necessarily show us something fun, funny and interesting. Today two parsley, two pupae and two rabbits will come to us. All of you take turns to be guests, then masters.

    The teacher shows the children the cooked attributes: caps for parsley, ears for bunnies, skirts and belts for pupae. Then it shows what the guests will do: parsley can run and make children laugh, pupae dance, and bunnies jump. The tutor explains that the guests will come in turn, and the hosts need to guess who is going to come and call him.

    "And now," the teacher continues, "listen and remember how the hosts will find out which guest will appear. If you hear such a beautiful, lingering sound( playing the accordion), know that now there will be parsley. What is the sound - lingering or intermittent?(Children's answers.) If you hear this kind of music( rotates the pen of a music box or performs a simple melody on a metalophone), then pupae come to us. Under such music they will dance. What are these sounds, lingering or, like a drum, jerky: bam, bam, bam?(The answers of the children.) Well, if such a sound sounds( takes a tambourine and produces percussive sounds), you know, the rabbits came galloping toward us. They like to jump for such jerky sounds - skok-skok-skok. "

    In order for children to better remember the sound signals, the teacher repeats them again and reminds them which guest each signal corresponds to. He explains that as soon as the signal sounds, all need to call the guests together and invite them in. If the sound puzzle is guessed, the guests will go and show what they can do. Everyone will pat everyone and invite them to sit down. So in turn the hosts will meet all their guests. The adult reminds children that they have already played in a similar game( "Dolls dance".)

    The teacher selects two children for the role of each guest and helps them put on the appropriate attributes. He reminds the children that they can all be guests. The guests go out the door and the adjacent room, so that through the slightly open door they can hear and see what is happening in the group, the main thing is that they can hear the signals.(You can seat the children in the same group room away from the hosts.)

    The tutor comes to the table with toys, blocks them with a screen so that they are not visible to the guests or masters and gives the first signal. Addressing the hosts, he suggests calling the guests and calling them. Hearing the invitation, the guests come, bow and execute their number( with the help of a tutor).Then, passing their suit to any of the participants in the game, they sit down together with the hosts. Then a new signal is sent for the next couple of guests. The hosts welcome new guests. The game continues until all the children are in the role of guests.

    Rules of the game.

    1. The hosts must guess which of the guests are coming now, politely meet them and applaud them after the performance.

    2. Only those children who were the hospitable host are chosen for the role of guests.

    3. Each guest should listen carefully to the signals and, after learning their own, prepare, but do not go out and stand up until the hosts call him.

    4. Each guest can think of what to show the hosts, but he must agree on this with the tutor in advance. The best guest is the one who invented something original and did not violate the rules of the game.

    Tips for the educator. In this game it is important to establish a connection between the sound signal and the character. To do this, it is better to use the familiar toys of the previous game, the sound characteristics of which the children know.

    In this game the kids are especially attracted to the roles of the guests. This gives you the opportunity, distributing roles, to activate timid, passive children who are shy to speak in front of the audience. It is better for such children to be selected in a pair of more courageous and active peers so that they can feel freer and follow their example.

    Well, if the active roles will change: guests can come squirrels, soldiers, cats, horses, trained dogs, etc. In the performance of these roles it is important to activate the imagination of children, to give them the opportunity to come up with their own speech.

    At the end of the game, the host children can decide who was the best guest, that is, whose performance was the most interesting, funny, unusual. The best guest can be asked to repeat his number.