Feet
Features of the game and its educational value. The tasks of this game are the same as the previous one, but it requires from children a little more concentration and relative independence.
Game actions are built on accessible, well-known to kids movements( running, walking, jumping, squats).New to them is only the alternation of these movements, their sequence.
The game accustoms the child to listen to the adult. Its content is a kind of a journey. An imaginative text helps to comprehend their movements and turn ordinary jumps into jumping over hummocks, and running and squatting in search of a lost boot. The journey ends with a joyful meeting with an adult who helps children find a boot and starts a new game cycle.
Thus, due to the activity of the imagination, simple movements become play actions that enthrall the child.
All game actions are performed by children simultaneously and equally. This has two meanings. First, moving together( lineage) in a limited space and in one direction, the children learn not to push, to reckon with each other. Secondly, imitation of each other becomes a means of game communication. All this, of course, brings children closer, with an adult and with each other.
Description of the game and the techniques of its conduct. The educator spends the earth on the ground."This will be our house," he says, "from here our feet will run along the path, and where they will run, I'll show them."The adult leaves the children for a distance of 20-25 steps and spends on the ground a parallel line: "Here the children will stop."
Returning to the kids, the teacher helps them to build up at the first( starting) line and pronounces the words under which they will perform the game actions. Then he suggests repeating them together.
Words Legs, legs, Running along the path. They ran in a forest, They jumped on bumps. Jump-skok, jump-skok, They resorted to the meadow, They lost their boot.
Traffic Runs towards the second line.
Jump on two legs, approaching the tutor( only four leaps), With the last word stop, squat down and turn one way or the other, as if they are looking for a boot.
"Found a boot!" - says the tutor, and everyone runs back to the original line. The game begins again. Rules of the game.
1. Perform traffic in accordance with the text.
2. After the words of the tutor, "Find the boot", go back to the original line.
Tips for the educator. An important condition for the success of this game is the availability of its explanation, a visual familiarity with the rules. It is for this that we recommend first to play the game in a lightweight version, when an adult becomes together with the children in a common ticker and goes along with them on a "journey".By combining the display of movements with an expressive reading of the text, you will impart a figurative, playful meaning to the movements of children. In this way, you can activate the imagination of the guys. However, do not overreact to the light version of the game. As soon as you notice that the children have caught the sense of the game and their movements are consistent with the text, go to the main option, which requires children to be relatively independent. However, in this case it is necessary to constantly maintain an emotional connection with children. After all, the educator is for them the center of attraction - to him they are sent and for the sake of meeting with him overcome imaginary obstacles. So do not forget to reward them with an affectionate, cordial meeting and help find the boot before going back to the original line.
In addition, it is necessary to help children observe the rules of the game, especially when it is required to perform coordinated movements in a limited space, which is unusual for them. "Before repeating the" journey ", help the guys build a line in front of the starting line, make sure they do not stand too closely,otherwise there may be collisions and quarrels
The game does not have to start immediately with the entire group, if it is conducted during a walk, you can offer to play two or three children who are closer., Others may join themselves to the players. But in any case, do not force children, as this will only harm them.
When the guys get comfortable with the game, you can make some changes and additions when repeating this fun. For example, in order to interest the game of passive children, we recommend choosing among them assistants who, together with the tutor, will speak the right words, thus accustoming themselves to an active role. It is useful to change the ending of the game: with the last words of the text, the adult and his assistants approach the individual children, touch their hands and say: "Here is your boot, put it on and run back."After putting on a boot, the child runs back.