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  • What's on the picture?

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    Features of the game and its educational value. The purpose of this game is to teach children to independently identify the purpose of the subject and denote it by means of words, which is important for the development of the intellect and coherent speech of the child.

    Children's interest in this task is provided by colorful game material( subject pictures).In addition, it is attractive for them to use their knowledge acquired in previous games. The approval of the educator and the entire group that the child receives when the problem is solved correctly inspires confidence in his strength and brings joyful experiences. Like children and the opportunity to independently dispose of objects that are in their hands.

    The rules of the game teach kids to share attractive objects, give to others what they like most. This is more effective for the moral education of preschoolers than moralizing and directing.

    Play stuff. Subject lotto, which consists of large maps and subject pictures. The pictures depict familiar objects of the household environment for children. It can be: garments - a coat, a dress, a shirt, panties, a hat, a panama, boots, scarf, mittens;dishes - a cup and a saucer, a glass, a deep plate, a spoon, a knife, a teapot, a frying pan, a pan;furniture - a table, a chair, a bed, a bench, a wardrobe, a cupboard for dishes;toys for outdoor games - balls, jumping pins, skittles, bicycles, buckets, watering cans, molds for sand and sovochek, stroller, etc.

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    Items should be depicted realistically, colorfully. The same images should be on large maps( three or four on each lotto card).

    The material should be stored in a special box with compartments for large maps and pictures.

    Description of the game and the techniques of its conduct. In the game, ten to twelve children participate( about half of the group).Before the start of the game, the teacher, together with the pupils, shifts the two tables and suggests that the children take places around them. He also sits among the children and shows them a box of game material, large cards and lotto pictures.

    Then the adult distributes to children sitting on one side of the table, one large card( the extra leaves in the box).Those who sit on the other side get one subject picture. The teacher takes one card and picture to explain the game actions.

    The teacher explains that the children who received the picture will offer them to someone who has the same picture on a large map. Those who give their picture, immediately get another( there are a lot of pictures, enough for everyone).The picture in the picture can not be shown to anyone, it's a secret. Let the children guess. But for this they need to guess a riddle.

    The teacher gives an example of guessing riddles: "In my picture, what is put on my head when walking, if it's cold. You guessed it? That's right, it's a hat. "He shows the picture, so that the children are sure that they have correctly guessed."And in this picture is drawn what we drink tea, cocoa or milk. That's right, it's a cup. You see, I did not call or show you pictures, but only talked about her, and you guessed it yourself. So will the riddles of those children who have pictures in their hands, "says the teacher.

    The teacher explains the basic rule of the game: you can not call what is painted in the picture, you need to guess a riddle about him, tell him what is done with it, and then ask who needs this picture.

    Referring to children who have received large bingo cards, the teacher explains to them that they should carefully look at what is painted on their maps, and try to guess all the puzzles so as not to miss their pictures.

    On the example of one card, an adult shows how to play: the one who in time will guess the riddles about objects on his map, get the pictures, and the one who misses and does not guess, will not get. He warns that all children will be able to guess the puzzle together, helping each other, and only those who have a hidden object on the map are asked to ask their picture.

    The teacher offers all children with pictures to look closely at them and think about why this item is needed and what riddle about it you can guess. This ends the explanation, and the game begins.

    The teacher brings in turn children with pictures. Everyone loud enough and clearly asks: "To whom to give an object that is needed for. .." Children with large cards collectively guess the puzzle, and the child, who painted this object, asks for a picture and closes it with the corresponding image on the map.(In this case, you need to rotate the image downward with the image.) The one who surrenders his picture gets a new one.

    So gradually all the lotto images are played out;they close large cards. After all the cards are closed, you can repeat the game first. Large cards are transmitted to children who have pictures, and the teacher collects the subject pictures, which will give them to those who used to play large cards.

    Rules of the game.

    1. You can not name the object depicted in the picture, you can only think about it, a riddle, ie, say what it is for.

    2. You can not show your picture until the children solve the riddle.

    3. It is necessary to guess the puzzle all together, but only the one who has the same picture on the big map and who asks for it will receive the picture.

    Tips for the educator. Explain the game need lucidly, showing an illustrative example of gaming. Guessing puzzles, rely on the specific experiences of children. Here are a few variants of riddles:

    - What are the small children who do not yet know how to walk?(In the stroller.)

    - What is soup made for?(In a saucepan.)

    - What do girls wear on summer?(Dress.)

    - What is cutting bread?(Knife)

    It is recommended that you close the images on the map by turning the pictures downwards. This helps children to be attentive, as gradually the unclosed drawings become less and less, which facilitates the solution of the cognitive task.

    In this game, as in most previous ones, children guess each puzzle together. This ensures their cognitive activity throughout the game. In addition, they help each other, which is particularly needed by passive and less intelligent children.

    With the repetition of this game, the guessing process of riddles will be facilitated. In process of accumulation of experience of guessing of riddles it is possible to pass from joint answers to individual.