• Where did we go, what did we see?


    Features of the game and its educational value. The proposed game is a version of the popular game of puzzles, which all children love. It contains a learning task, in the solution of which children learn to communicate their impressions about various life situations with coherent speech and expressive movements.

    The game is mobile. Performing a variety of game actions and movements in an imaginary situation, through which children convey their impressions and ideas about it, not only gives them joy and pleasure, but also allows them to better understand and comprehend them. This ensures the success of solving the teaching problem and promotes the development of children's imagination, coherent speech, expressive movements, which is very important also for the mental and cognitive development of the child. It is no less important that this game develops a creative beginning, initiative, ingenuity, which are valuable qualities of the person and should develop from the first years of life.

    In addition, the rules of the game teach children to control their behavior, act in concert according to the signals, agree with each other( about what to think and what to answer).This is very important not only for cognitive, but also for volitional development of children.

    The game draws the kids together, pleases and brings diversity to the life of the group.

    Description of the game and its methods. The game is organized in a spacious room or in the air with the participation of the whole group. The educator spends a dash on the floor - this is the boundary beyond which it is no longer permitted to catch runaway children. Gathering around the kids, the teacher invites them to play puzzles. He chooses several children who will guess the riddles: this is the grandfather and his grandchildren( they will help grandfather to guess riddles).All the other participants in the game take puzzles along with the tutor.

    Having indicated the place for the grandfather and his grandchildren and having warned them that they should turn away so as not to see how the rest of the children conspire with the

    , the caretaker moves away from them and whispers with the kids about what and how they will think. For example: "Let's take some baskets, go into the forest and show how we collect mushrooms and berries in the forest. Do you agree? How will we do this? Let's try! ยป

    The educator together with the children makes the following movements: puts on a basket, looks for berries, mushrooms, bends over them and puts them in a basket. Having made these expressive movements, the children go to grandfather and grandchildren:

    - Hello, grandfather with a gray-haired, long-long beard, hello, grandchild! Say the children together with the tutor.

    - Hello, guys, - answer grandfather with grandchildren."Where did you go?"And what did you see?

    - We visited the forest, they saw a fox. What we did - we will not say, but we'll show you! "The children answer gently.

    The educator and children use their imitative movements to show their riddle. Having finished the show and giving the opportunity to grandfather and grandchildren to think and agree on an answer, the children ask: "Have you guessed?" Grandfather and grandchildren formulate their answer in a detailed coherent speech: "You were in the forest and collected mushrooms and berries in baskets."If the answer is correct, those who have puzzled the riddle, repeat the answer and, if necessary, supplement it. If the answer is incorrect or grandfather with grandchildren find it difficult, the children themselves say the correct answer and after the signal words: "Once.two, three - catch up! "- they run to hell, to their house, and grandfather and grandchildren try to catch up with them until they have crossed the saving line.

    Returning to your home, the educator and the children are discussing the following riddle:

    - And now let's show that we are in the locker room and are going for a walk, "the tutor suggests."How are we going to do this?"What do we wear before? Trousers, then boots, a handkerchief, a hat, and then we put on a coat and fasten it.(All these words are accompanied by a demonstration of expressive movements that children reproduce after the adult.) Then we will pair and go for a walk.

    After preparing the puzzle, the children again go to their grandfather and grandchildren, call them and say: "Hello, grandfather with a gray, long, long beard, hello, grandchild!" The same traditional dialogue is repeated, but to the question "Where did you visit that you saw? "The children answer:" In the kindergarten. "Dialogue ends with a new puzzle, and the game continues as described above. After showing two riddles, new grandfathers and grandchildren are selected, and everything starts from the beginning, but new riddles are revealed.

    You can make many riddles, depicting different moments of children's life in a group, at home, on the street, on excursions, etc. For example: in a kindergarten, children wash and wipe their hands preparing for dinner, dine, paint, dance and perform at the party;playing a ball, etc. While playing at home, you can show how children wash and brush their teeth, help their mother sweep the floor, how they wash their handkerchiefs, etc. When they convey their impressions of the street, they can show how cars go,to portray a policeman, a pedestrian. And if the kids want to show what they saw on the walk, you can invite them to picture how the crows jumping and croaking, how they feed the birds, how they beat the flowers, plant trees, etc.

    The game ends when all the children go tothe role of guessing and guessing puzzles. In cases of difficulties, the teacher helps them.

    Rules of the game.

    1. Granddad and grandchildren choose a teacher among those children who behave in an organized manner and do not interfere with others.

    . 2.To show the movement should be silent. It is forbidden to tell the clue.

    3. The answer to the riddle can be given only after the end of the show and the question: "Guess what?"

    4. Catch up the children who puzzled the riddle only after the word "Catch up!" And only to the dash.

    Tips for the educator. When making puzzles, consider the living conditions of children and think only of what is familiar to babies and can be represented through expressive movements. It is better to avoid small movements of hands, which are difficult to guess. In the future, when the game is repeated, you can also represent individual events( for example, what the children saw during the excursion), the work of adults( chauffeur, cook, builder), in short, what is the source of the impression.

    In this game a lot of movements. But it should be borne in mind that kids still do not manage their actions well, especially when they are in a hurry or afraid. Therefore, do not allow children to catch each other, they can fall, and the game will end in tears.

    Special attention should be paid to those children who violate the rules - prematurely they say the clue or run away without waiting for a signal. This disrupts the whole game. Explain to the children that those who interfere with playing will not choose grandfather and grandchildren.

    With effective collusion on the riddle, it is very important to activate the children themselves, to awaken their initiative and imagination. Therefore, do not rush to offer your pupils their options. It is often better to ask the kids what they offer themselves. But nevertheless, it is not recommended to delay the collusion procedure: it tires the children, gives reasons for distractions.

    If you have difficulty guessing the puzzle, help the pupils with leading questions and showing the actions.