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  • Pyramids

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    Features of the game and its educational value. The game is aimed at the formation of a sustainable image of the magnitude of objects regardless of their position in space. The child during the game turns a standing high pyramid into a lying pyramid. With an explicit change in appearance, pyramid and its position in space, the ratio of the size of the rings remains unchanged. The child's task is to preserve this invariable order of the rings of the pyramid with different variants of its position.

    Game actions allow the child to realize the differences in the size of rings that are worn on a stick.

    Listening to the teacher's words, which denotes the value of each ring, and repeating them, children are better at perceiving quality values. This is how the transition to a more differentiated perception of these qualities is prepared.

    The game meets the age-related needs of the child to act with objects, manage them. Transformations of the pyramid, which children exercise independently, like them very much. Pyramid seems to come to life in the hands of a child.

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    The game is played with a small group - five or six people. All game actions are performed by children at the same time, as shown by the tutor. The commonality of the problem being solved draws children closer together, promotes the development of coherence and mutual understanding.

    Play stuff. Monochrome pyramids with thick rings( according to the number of participants in the game, including the tutor).To denote the center to which the rays converge, a colored cardboard circle is used.

    Description of the game and its techniques. The children sit down at the common table, and each gets on the pyramid. The educator, sitting at the table with the children, invites them to play with the pyramids."Here are the pyramids. They are standing and looking at you. Tired of standing up to the pyramids, I wanted to lie down. Let's help the pyramids to relax?- the teacher asks the children and suggests, following his example, remove the caps from their pyramids and put them closer to themselves. - What pyramid ring above, large or small? "Each removes the smallest ring and pushes it to his cap. The recumbent pyramid is laid out vertically from the edge of the table to the center, where a cardboard colored circle is located. When all the rings from the pyramids are removed and laid out on the table in order of increasing size, the teacher shows how to straighten a row of rings to make a beautiful, even beam. These actions allow children to feel the gradual change in the size of the rings.

    On the table, a colored pattern is formed in the form of rays, which move away from the center-circle and taper along the edges of the table. Admiring together with the children this pattern, the teacher says: "And where are our pyramids? Look, from them there were only sticks and podstavochki. Tired of sticking bare. Let's call the rings home and put the pyramids again, as before. "Now the children have a new task - to collect the pyramid."What wand ring will call first?"- asks the teacher, g. Look carefully, as the pyramid is, and remember what a ring at the pyramid at the bottom. "The teacher answers the answers or approves or corrects them. Children choose the largest rings and put them on the sticks."And now what ring will the wands call?- the teacher asks and, if necessary, prompts."A large ring, but a little smaller than the first, go home."Children put on ringlets on sticks.

    So gradually the educator and children collect their rings in decreasing size. The pyramids are obtained. On top of the rings are put on caps, and the pyramids again become high. Pyramids walk, jump, spin in the hands of children, and then go back to rest and the game repeats.

    Rules of the game.

    1. To play in a friendly, organized way to reproduce the actions that the educator shows.

    2. Answer the teacher's questions.

    Tips for the educator. When carrying out the game, it is important to clearly and correctly name the size of the ring that is put on the stick. The names of the values ​​may vary: "large, but slightly smaller," "just a little smaller," "even smaller, almost the smallest," etc. Tell the children each time the name of the value and make sure they repeat it correctly. Carry this game will be easy: because kids are very fond of imitating adults - they are happy to reproduce the actions and words of the caregiver and willingly copy each other's movements.

    Since the game is not designed for the whole group, but for only five or six people, it should be held in the morning( when not all the pupils came to the group) or in the evening( when many have already left home).Those who do not participate in the game, take some interesting thing, so they do not get bored, or give them the opportunity to watch the game, so they have a desire to join it.