Mar 13, 2018
Features of the game and its educational value. This game is a new step in the development of conscious perception of color. Children learn not only to distinguish, but also to name the main and some additional spectrum tones( blue, pink, orange, brown, purple, gray, etc.).
Drawing on the relationship in the previous games between the image of the hue and its verbal designation, children should correctly name the color. The solution of the learning task makes this link even stronger, more stable and raises the level of awareness of the color difference. In addition, it is a condition for children to play with each other.
The game is played on the material of a specially designed color lotto;in it there are large maps, multi-colored circles and a turntable with an arrow. Game rules are designed in such a way that during the joint game its participants are interested in following each other's actions and not only assist in solving the teaching task( in naming the color), but also strive to win the prize for the comrade. The game contributes to the development of such moral qualities of the child's personality as attention to each other, the readiness to do something pleasant for another, the desire to contribute to the achievement of a common goal( close all the circles on large maps and admire them at the end of the game).
Play stuff. Special benefits such as lotto. It includes the following items:
1. Large cards on which colored circles indicate places for circles of four basic and six additional color tones. Each player is supposed to have one or two cards.
2. The spinner, which is a disk of dense cardboard, in the center of which is a moving rotating arrow of black color, and around the edges are drawn or glued circles of all familiar color tones.
3. The circles of the same colors as those depicted on the turntable, they fill out the contours on the cards.
All these items are placed in a special cardboard box with compartments for turntables, large cards and cardboard multi-colored circles.
Description of the game and the techniques of its conduct. The game involved children( six to eight people) and a teacher. The educator gives out to the kids large maps and explains that the colored contours indicate places for circles of the corresponding color tones. Each player takes turns in the hands of a turntable, holds the disk with his left hand, and turns the arrow with his right hand finger. Together they say the following words, under which the arrow rotates:
Arrow, arrow, circling, Show all the circles. And what a nice time for you, Tell us quickly. Stop!
On the last word, the arrow stops, and the child rotating it should name the color of the circle to which it points( it is not allowed to prompt it).If the baby is difficult or wrong, other children help him.
If the color is named correctly, the teacher gives the child a circle. The kid closes the corresponding outline on his map. If there is no such color, the child asks: "Who needs this circle?" - and gives it to the person with whom it is marked on the map. In cases of difficulty or error in naming the color( for example, when a child asks for a circle not indicated on his map), the teacher and children correct it. Then the turntable is transferred to the next child, the game begins again.
The first move in the game is always made by an adult. It shows you how to handle a turntable and how to fill large cards. A box with colored mugs( spare) remains with him. In the course of the game, the teacher issues them to the children.
The one who completely filled his card, does not retire from the game, but continues to act with the turntable on a par with others and determines the color no longer for himself, but for his comrades. He gives the named and won circle to the one who will first respond to his question: "Who needs a circle of this color?"
When all the big cards are filled, the game ends. Children together with the tutor admire the resulting motley picture. The educator draws the children's attention to how the big cards came to life and played with all the colors.
Then the circles are removed in a box and the children exchange their cards. The game begins again.
Rules of the game.
1. The turntable is passed to the participants of the game in turn, but only to those who do not violate the rules.
2. It is easy to pronounce words, helping the arrow to choose a circle.
3. To the one who rotates the arrow, It is necessary to stop it by the word "Stop!" And name the color of the circle to which it points.
4. If the color of the mug is named correctly, the child receives a circle that fills the contour of the same color on the large map. If his card is full or if the circle won does not fit her, the child gives it to the person who asks for it.
Tips for the educator. Before starting the game, be sure to show the children how to handle the game material: how to rotate the arrow, how to fill the circles with the contours of large cards.
At the beginning of the game, give each child one card. Gradually, as you master the rules, you can give two cards. During the game, you should maintain a calm, friendly atmosphere. It is important to encourage children to pay attention to each other and help each other when filling in large cards.
The hardest thing for children is to stay away from the prompt, from involuntary color naming ahead of time, ie, before the one who rotates the arrow. Explain to the children that such behavior prevents a friend from calling the color and getting a circle. After all, everyone in his place will also be uncomfortable if someone stops getting a circle. For those who are especially hard to restrain themselves, you can advise you to cover your mouth with your hand.
It is also very important to teach children to take care of the game material. When cleaning the material with the children, all parts of the lotto should be placed in the appropriate compartments of the special box.