salochki-zashchalochki
Features of the game and its educational value. The goal of the game - the upbringing of children's ability to come to each other's help in time. The game differs from the previous ones in that the space-motor conditions in it become more complicated. Children are now given freedom in choosing movements. And this is much more difficult for kids than going together, holding hands. In addition, helping his companion alone, the child runs the risk of being caught himself, hence, he requires a fairly high concentration of effort and courage.
Thus, with proper conduct, this game is an important step in the moral and strong-willed development of the child's personality.
Description of the game and its techniques. The educator offers the children to play in a very fun game in which everyone can show how quick and agile they are. But first you need to prepare for it. The adult together with the children outlines a large area on the ground( 30-35 steps in length and width).He explains to pupils that you can run only inside this site, you can not run beyond the line. Having collected all the children, the teacher proceeds to explain the game: "Today we will play in the salochki-zashchalochki. I'll be a saber, and you'll run away from me. To whom I touch, he must stop. He can not run around until one of the guys rescues him. To help a friend, you need to touch his shoulder, like this( shows).As soon as you touch it, you can run again. Try not to fall for the lamb. If she is very close, you can squat down. The one who sat down, the lamb does not touch. The boldest, fastest, adroit lamb was never caught. So we'll see who is the bravest and cleverest among us! "It is better to play the game in a mixed group. It begins with the words that the educator and children say.
Salochka will not catch us, Salochke will not catch us, We can run fast and help each other out!
With the last word, children scatter in different directions, and the tutor, giving them a chance to run a little, begins to catch them. Osaliv someone, he reminds the kid that he can loudly say: "Help!", And he turns away, so that the children managed to help the besieged. The first child, who will save the besieged, should be praised. Gradually, as children become accustomed to the game, the activity of the salon increases.
The game lasts 10-15 minutes. At the end of her adult notes which of the children rescued the besieged, who skillfully escaped from the lamb and never caught her, who squatted on time and did not let himself be besieged. The teacher asks if the children liked this game, and promises to play it again. In the future, when students learn the rules of the game, any of them can fulfill the role of the lamb. Salochka is chosen first by the teacher himself, and then by the help of the children.
Rules of the game.
1. You can escape from a lamb only with the last word of the text.
2. The one who was besieged should stop and say: "Help!" Until he is rescued, he is not allowed to run.
3. To help the besieged, you need to lightly touch the shoulder to his shoulder.
4. In order not to be besieged, you need to squat on time, but you can not sit so long.
Tips for the educator. This game, simple in motions, is difficult for kids with their rules and spatial-motor conditions. Therefore, conduct it better in a mixed group, where senior students will serve as a good example of behavior. For the game to be fun and accessible to kids, the first time the role of the lamb should be performed by the tutor. After all, he can take into account the individual characteristics of children and in accordance with them to regulate the course of the game. For example, first let the kids run, let them learn a little in the new environment;catch first of all the most courageous and dexterous children;Do so that the guys could help out the caught, do not forget to encourage the person who helped out.
It is also very important to prevent cases when children intentionally succumb to a lamb. To do this, you can interrupt the game and draw, the attention of the guys to the mistakes made. If someone runs outside the site, you should express your doubts about whether this child wants to play along with everyone. Explain to everyone that the salochka does not catch the one who runs away from the site, because he does not want to play with us.
Similar breaks in the game are quite appropriate, as they allow children to relax and clarify the rules. However, you should not abuse such pauses and delay them.