• Who will reach the flag before?

    Features of the game and its educational value. The goal of this game is the same as the previous ones - the education of self-control and the ability to control oneself. However, "now the task facing the child is more complicated: first, there is no imaginary situation in the game, and secondly, the child must overcome the natural desire to escape( after all, he strives to be the first.) All this presents a great difficulty for the baby and inthe same time brings up the strong-willed qualities of his personality.

    The game is the nature of the competition in walking speed. The participants learn to evaluate the actions of peers. In controlling others, the child is better aware of the rules of the game and thus accustoms himself to self-control.games and receptions of her conduct. The teacher asks the children who of them can walk very quickly. Oh, of course, everything! "But we will now check," says the teacher, "is it really that. I know one interesting nrpyv She is called" Who beforewill go to the flag? "

    First you need to prepare everything you need: an adult spends a line on the ground - from here the game begins. In contrast to the features at a distance of 25-30 steps, a long table is put on which the flag is placed. The teacher calls first two children. He suggests to become "at the start" and at the signal( cotton or sound of a tambourine) reach the flag. In this case, the adult emphasizes that you need to go to the flag, but you are not allowed to run. The one who runs will be considered a loser. He proposes to the other guys to see which of their peers will raise the flag earlier.

    The teacher gives a signal, two children go to the flag, and the rest - observe, assess the actions of peers, reward the winner with applause.

    After such an obvious explanation, the educator chooses four or five children, invites them to become at the line( at the start) and.gives a signal. The winner receives a prize( the same flag or a paper medal).All other participants in the competition, unless, of course, they violated the rules, applause.

    Then a new five( or four) children is chosen, a new flag appears on the table, and the game continues.

    After the game, a "winners' parade" is arranged: all the children who receive flags or awards march under some cheerful song, while the rest sing or clap them.

    Rules of the game. .

    1. You can move to the flags only in increments. It is forbidden to go to jogging.

    2. The one who fulfilled the first rule and reached the flag faster than everyone, becomes the winner.

    3, If two children come to the flags simultaneously, both are considered winners and receive rewards.

    Tips for the educator. Before offering this game, try to hold a similar competition in the running. In the future, explaining the rules of the new game to children, you can remind them that they have already participated in the competition and know how it goes.

    In the process of the game, you should explain to the guys that you will get a quick walk if the steps are large and smooth. Show them clearly how to achieve this. Concentration on walking will help children fulfill the basic rule of the game - do not switch to running.

    Preschoolers need motor and emotional relaxation, so after the competition they must be allowed to return to their place by running, or jumping, or in any other way.