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    Features of the game and its educational value. This game is a variation of the previous ones. She suggests the child to apply methods of visual examination of the form( a consistent examination of the object from all sides) in somewhat more complicated conditions. The game will help the teacher to find out if all the children have learned this method.

    The material will be the same as in the previous game. But the sample of the figure to be brought into the hands of the child is not given, it is only shown to him. The kid should independently consider it, create a visual image and use it to select the desired object. Solving this problem, the child learns to represent it and keep the visual image in mind.

    Somewhat complicates the nature of the game communication of children. They carry out the assignment of the group and the teacher four together, each participant in the game looking for a figure on his desk( not on the one that is closer or more like it).Having found the desired figure, the child does not show it until he compares it to the sample and makes sure that the task is done correctly. Thus, the game brings up a sense of responsibility for children in fulfilling the mission.

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    The game allows for a short time( 15-20 minutes) to draw to active actions the whole group. The teacher, playing the game, without pressure and edification, brings up a sense of community, the ability to participate productively in joint activities. In the game, the child acquires a very important experience of friendly game partnership for him.

    Play stuff. The same figures that were used in the previous game: a circle, a triangle and a square. In order for the child to look for and choose figures more consciously, three new ones are added to the familiar figures - an oval, an asterisk and a hexagon.

    Each form must be submitted in four copies. Figures from one side are painted in one color( preferably in blue or brown), and on the other - in different colors.

    Cards are used as samples with contours of those figures that children will look for.

    Description of the game and the techniques of its conduct. You need preliminary preparation for the game. The teacher brings with children the complete set of figures first on one table, and then.and on the other three. He gives children the opportunity to check the presence of all the figures on the tables. Performing this task, the children get acquainted with the figures, compare them. However, it is not allowed to touch and pick up the figures.

    Children take places on the prepared stools, the tutor suggests them in turn to look for figures on the tables."I'll call you and show you what kind of figure you need to find, and you'll look and show us what you found," he says.

    The teacher calls to his four children and suggests that they stand in front of the others. Selecting the outline of one of the three figures, shows it first to seated children( as if consulting with them), and then summoned to four children: "Go and bring us this kind of triangle - the teacher turns to them." But first carefully consider it from all sides ".He slowly traces the contour of the figure with his finger, and the children follow his movements. Then he invites them to look round the figure again and after a few seconds takes it away."Vova will find us a triangle on this table, Petya on this, and Sasha - that's it," the tutor says. Then, together with the other participants of the game, he gives a signal: "One, two, three-look!" With the last word, each of the four children goes to their table and carries out the assignment.

    The teacher at this time pins a contour of the figure( sample) on the board or on the wall. Each child who completed the assignment independently applies the figure he brought to the sample and checks to see if he completed the assignment correctly;only after this shows the figure to the children.

    When all four children "report" to the others, the educator sums up: "The triangle was found, the task was correctly executed, well done! Let's pat them! Let's see how other children carry out the assignment( names the names of the new four).Let's instruct them to find a circle. "Children carry out the assignment of the group.

    So every four finds the right shape, brings and shows it to the children. Repeating the search for each figure twice, you can cover almost the entire group.

    When the game is repeated, the figures need to be rotated with the colored side to accustom the children to the selection of the form, being distracted from the color.

    Rules of the game.

    1. Only those children who are called by the educator carry out the assignment.

    2. Before looking for a figure, you need to examine the pattern from all sides and imagine what you need to find.

    3. You can search for a figure only on your desk.

    4. Before showing the selected figure to the children, you need to test yourself( put a shape on the contour).

    Tips for the educator. Since the game is of a control character, it is important to plan in advance the composition of each four, selecting children that are approximately equal in their capabilities. In the specially prepared list opposite the child's name, mark its successes with the( +, -) icons. The causes of the errors of children can be different: anxiety, impatience, inattention, undeveloped methods of visual examination, instability of the visual image. To find out the real reason for the mistake, play with the child individually( or with a small group of children).

    The task of distinguishing and recognizing a form is significantly complicated when the figures are rotated by a new, colored side, since a new distinctive feature - a color - appears in this case. The kid should be distracted from this insignificant attribute and concentrate on the sign-form, which is essential for this assignment. This increases the awareness of perception. By increasing the number of shapes in different colors, you can complicate the task.