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    Features of the game and its educational value. In this game, children learn to use a very simple method of memorizing and remembering, which consists in establishing the semantic connections between the objects depicted in the pictures. These connections are actively established due to the children's mental efforts, which are managed by an adult.

    Based on their experience( playful, cognitive, vital), children are accustomed to perceive and memorize objects not in isolation, but in their vital-practical relations with each other. Semantic links are established by familiar children to the content of the pictures. A purposeful and deliberate spatial arrangement of pictures( objects) in relation to each other can also serve as a support for such links, and consequently, for remembering and remembering objects.

    According to the game plan, the pictures first unfold in a certain order, then hide and again are. Familiar children the situation of playing hide and seek leads them to a successful solution of the teaching task - in time to remember that it is in a certain place( where the wand knocked).This situation makes it very important for the child to remember and remember pictures, and the adult helps him in this.

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    The educational value of the game is that children are trained to act in harmony with each other, following the order.

    Game material. Subject pictures depicting toys, animals, clothes, fruits, as well as people. The necessary sets of pictures can be selected from already published manuals: "Lotto in four languages", "Pictures to kids", etc. Each set of pictures should include several specific, homogeneous objects and their owner( person).For example: a doll, a stroller, a ball and a girl( the mistress of toys);a pan, a frying pan, a ladle, a stove and a woman( mistress).

    You can also use items that serve as a container for what is depicted in the pictures. For example: an apple, an orange, a pear, grapes and a vase for fruit.

    Similar sets of pictures should be at least five( according to the number of participants in the game).In each set - not less than six items. It is desirable to have a small stock of pictures in each set.

    The game also needs a thin stick the size of a pencil and a box with compartments for different sets of pictures.

    Description of the game and its techniques. The game is played at the table with a small group of children( four or five people).With a larger number of participants, the solution of the proposed task may be too difficult for the kids because of the abundance of material and the too long waiting for their actions.

    Teacher reminds children how they used to play hide and seek with toys, and offers to play a similar game, but not with toys, but with pictures.

    "Remember how we played with toys," he says, "some children hid toys, and others looked for them. Today we will all hide pictures, and look for them from each other. "The educator takes out of the box a set of four pictures( for example, a doll, a bear, a stroller, a girl), puts them in one row and says: "Here we have a girl - Lena, and here - a doll Masha, a bear and a stroller to roll them. The pictures now begin to hide. And while they are visible, we will try to remember well where each picture lies. The girl in the middle, on the one hand - a doll, on the other - a bear, and next to the doll - a stroller. When the pictures are hidden( they turn over the image down), the one who gets the wand will knock next to some picture and ask: "Tuk-tuk, who hid here?" And we'll remember which picture lies here, and call it ".

    The teacher sends the wand to one of the children and turns the pictures upside down. When a child taps with a wand and utters the right words, the children say what is depicted on this picture or answer for it( for example: "This is me, the doll!").A child with a wand opens the picture, and the children evaluate the correctness of the answer.

    Repeating in this version of the game with different sets of pictures, the teacher moves on to the next, more complex version. Now each child receives a set of pictures and himself establishes a semantic connection between them. At first, three pictures are printed( two subjects and the owner).In the future, the number of items in the set increases every time by one. At the direction of the teacher, the children spread their pictures in front of them, and each one answers which one he likes best, which one he puts in the middle, etc. The questions of the educator are aimed at causing an emotional attitude to the pictures and establishing connections between them - and meaningfulby meaning), and spatial. The process of laying out pictures, which is accompanied by speech, contributes to a meaningful memorization of both their content and location. After that, all the pictures are hidden, that is, they turn over, and each child is invited to check where he has hidden a particular picture, lifting each of them.

    Then the teacher takes his wand and knocks next to a picture with the words: "Tuk-tuk, who's hiding here?" The child answers, the adult opens the picture, and everyone gets the opportunity to make sure the answer is correct. If the picture is named correctly, the child receives a prize - a colored circle, which is put in place of the retired picture( it returns to the box), and a stick is sent to it. Now he can knock next to any picture from a peer and ask a question. This continues until all the pictures are found. Thus, all children in turn receive the opportunity to purposefully memorize and recall pictures using a new technique. If the child made a mistake and called the wrong picture, she hides again and the same problem is solved again in the future. Circle in this case the child is not given. When all the pictures are found, their sets can be changed during distribution. At the same time, children who did not make mistakes get one picture more than they won circles( ie, how many pictures they managed to recall), and those that made mistakes, when the game is repeated, receive either the same number of pictures, or onethe picture is smaller. Rules of the game.

    1. Remember all received pictures and where each of them lies. To do this, you need to lay out the pictures in front of you and say where everything lies.

    2. When the search for pictures begins, peeping is not allowed. After the answer is given, you need to check where each picture lies.

    3. Who correctly remembered the hidden picture, receives instead of it a circle, a wand is sent to him and he chooses which of the children will look for the hidden picture.

    Tips for the educator. When distributing pictures it is important to take into account the interest of children in those or other subjects. Emotional evaluation of objects is important for their memorization. If you repeat the game, when the children are familiar with the contents of different sets, you can give them those that are more like them.

    If the child does not cope well with remembering and remembering pictures, do not tell him at all that he has a bad memory. This will cause great harm: a child may lose confidence and will not try to memorize anything anymore. Besides, mistakes in remembering can arise not because of weak memory, but because either the child is not interested in playing, or he is shy, not used to independence, etc. Play with this pupil separately, paying special attention to establishing the semantic links between the pictures. It is useful to play with pictures, like with real toys, passing words of action with them and emphasizing the main goal of the game: remember in order to remember.